Oregon ConSim Games Products

1914: Dispatches, Oregon ConSim Journal vol. 1

1914: Dispatches, the Oregon ConSim Journal is the support magazine for the historical simulations designed and produced by Oregon ConSim Games. The Journal’s purpose is to expand the depth and playability of these games by providing accurate historical articles, engaging new scenarios, game analysis, player’s notes, and play aids. This debut issue of the Journal focuses on the Eastern Front during 1914 by expanding on the WWI simulation game 1914: Twilight in the East. The centerpiece of the publication is a collection of four well-researched historical articles, each paired with a new scenario allowing the subject to be accurately simulated.

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1914: Twilight in the East (2007)

1914: Twilight in the East (TitE) is a comprehensively researched brigade/division level model of the Eastern Front in WWI from August through December of 1914. The game includes seven historical scenarios including: The First Battle of the Masurian Lakes, The Battle for Lublin, The Great Battle for Galicia (×2), The Tannenberg Campaign, and a Grand Campaign Game (×2). The Grand Campaign scenario models the entire Eastern Front from Tilsit to the Romanian border from August to December.

1914: Twilight in the East is produced by GMT Games.

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Battle for Galicia, 1914 (2006)

Battle for Galicia, 1914 (BfG) is a low complexity operational game simulating Austria-Hungary’s initial battles against Imperial Russia during the period August 23 to September 15, 1914. The game uses an easy to learn system which highlights the important aspects of combat during early WWI. The 11″×17″ map covers the parts of Galicia and Russian Poland where the primary battles were fought. The scale is 12km per hex, 2 days per game turn and each combat unit represents a corps, division or independent brigade.

Battle for Galicia, 1914 is a desk-top published (DTP) game. Buyers must mount the counters themselves.

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The Cossacks Are Coming! 2nd Edition (2003)

The Cossacks Are Coming! is a well researched brigade/division level model of the Russian invasion of Imperial German Prussia in August and September of 1914. The game is a complete revision of the original The Cossacks are Coming! (Peoples War Games 1982). The game uses the 3rd edition Death of Empires rules system. This rules system, first published by David Bolt in 1982 and modified for Home Before The Leaves Fall (Clash of Arms 1997), has been completely revised and updated considering play-experience and players suggestions. Included are five scenarios, an introductory scenario, the battles of Gumbinnen, Tannenberg, and Masurian Lakes and a campaign scenario.

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Orders of Battle

Austro-Hungarian Forces on the North-East Front, 1914
German Forces in the East, 1914

Austro-Hungarian Forces on the North-East Front, 1914 and German Forces in the East, 1914 are detailed Orders of Battle that cover the Central Powers’ forces which fought against Imperial Russia in 1914. A great deal of time and effort has produced the best Orders of Battle for the time period. Hard to find fortress garrison and heavy artillery formations are listed, as are ad hoc formations. The OoBs contain a significant amount of information that can not be found in a Nafziger Collection OoB.

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Titles In Development

1914: Offensive à outrance, The Western Front in WWI

1914: Offensive à outrance, The Western Front in WWI™ (translation: Offensive to excess) is a comprehensively researched brigade/division level model of the battles fought in Belgium, France, and Germany from August through mid-November of 1914. The game system employed will be a derivation (due to evolution) of the system used in 1914: Twilight in the East. The game includes four historical scenarios including: Battle of the Marne, The Marne Campaign and the Grand Campaign Game (×2). The Grand Campaign scenario models the entire Western Front from the English Channel to the Swiss border; from the Siege of Liege to the Battle of Ypres.

Conrad’s Gamble, the Battle of Lublin 1914

Conrad’s Gamble, the Battle of Lublin 1914™ is a detailed regimental level model of the Austro-Hungarian invasion of Russian Poland in August and early September 1914. The game uses a new system designed to highlight the characteristics of military units in 1914. The game will include two scenarios, the opening clashes and a campaign scenario.

The Battle of Lodz, 1914

The Battle of Lodz, 1914™ is a low complexity operational game simulating the battles that took place between Imperial Russia and the allies, Germany and Austria-Hungary, in Central Poland during November and December of 1914. The game uses the same easy to learn system found in Battle for Galicia, 1914. The 11″×17″ map covers the parts of Russian Poland where the battle was fought. The scale is 12km per hex, 2 days per game turn and each combat unit represents a corps, division or independent brigade.

The Battle of Lodz, 1914 may be a desk-top published (DTP) game or may find its way into a box.