Designed by Michael Resch
Battle for Galicia, 1914 (BfG) models the opening campaign of World War One fought between Imperial Russia and Austria-Hungary on the plains of Galicia and southern Poland. Simulated are the concurrent offensives launched by the two belligerents; the Austro-Hungarian thrust northward direction Lublin and the Russian concentric attack aimed at Lemberg.
BfG’s low complexity, easy to learn game system combines simple mechanics (although not simplistic) with a historically accurate map and order of battle; the synthesis of the maneuver, effectiveness recovery and combat resolution sub-systems highlight the important aspects of the campaign. The game system is not only fun and exciting to play but offers the gamer a true insight into this fascinating little-known campaign.
Battle for Galicia, 1914 is a desk-top published game exclusively available from Oregon ConSim Games, retail price USD $18.- (plus $2 shipping and handling to anywhere worldwide).
BfG covers the critical time period from August 23 to September 15 in 12 game-turns each representing two days of real time. The combat units represent division and brigade-sized infantry formations and corps and division-sized cavalry formations. The 11″×17″ map depicts only the relevant terrain where the primary battles were fought at a scale of 12 kilometers per hex. During the campaign the Vistula River and the Carpathian Mountains proved to be effective geographic barriers. All available forces were pulled into the primary battlefield where, as gamers will learn, every formation was needed.
Each copy of Battle for Galicia, 1914 consists of the following:
- One 11″×17″ Color Map
- One 8-page Rules Booklet
- One Player Aid Card
- 280 Back-printed Counters
IMPORTANT: Players must mount the counters themselves, as well as supply two six-sided dice.
Review by Enrico Acerbi in the Italian language 'zine No Turkeys January 2009.
Review by Hans Korting in the Dutch language gaming magazine SPEL! September 2010.
Other Games employing the BfG System
Designed by Andrea Brusati, Mountains Aflame, 1916 (No Turkeys 2010) is a free DTP game about the Austro-Hungarian offensive on the Italian Front during the Spring of 1916. The Austro-Hungarians aimed to drive to Vicenza and the Veneto plain, west of Venice, cutting off and isolating the Italian armies in Carnia and along the Isonzo river.