Special Rules for Cossacks triple-blind play.(ConsimWorld 2004)
The Scenario to be played is Scenario 5: The Tannenberg Campaign. The Russian forces will be represented
by two players. The first player will control the FIRST Army, the second player
will control the SECOND and TENTH Army. Control of formations on the Strategic
chart is based on the on-map location of each specific formation. The Russian
FIRST Army player will designate the line demarcating each player’s area of
control. The Russian FIRST Army player will execute all the responsibilities of
the NW Front commander Zhilinsky. These include determining
the number and length of a turn’s impulses if the Russian gains the initiative
(see Standard Rule 5.21). Also all MOs and the decision (if and when) to
abandon the Strategic Plan originate with the FIRST Army player (of course
these are restricted – see the Exclusive Rules). Russian RR points, RR engineer
points and replacements will generally be shared equally between each army (the
Umpire should act to allocate them rationally based on each army’s needs).
Changes to the Standard Rules
8.81 Air Unit
Operations Segment
A. Air Reconnaissance
Operation procedure: Each player may choose one hex (rather than four contiguous
hexes) within range of the air unit. All units within the hex and the six
surrounding hexes are reconnoitered.
What Air Units actually see through Reconnaissance will not include unit
designations, only unit types and sizes. (e.g. an air
unit might find “one infantry division-sized force including infantry,
artillery and cavalry” or “one brigade-sized force including only infantry”)
Note that a Russian air unit won't know if he is looking at Germans or
Russians.
Changes to the Cossacks Exclusive Rules
11.73 Russian Wireless
Communication
(1) the German Eighth Army HQ unit need no
longer be revealed. (2) A Russian stack moving within 12 hexes of the German
Eighth Army HQ unit has a 50% of being revealed. The umpire will roll one die
secretly (the Russian player will not know which units are revealed). (3) The
German player will be given the Formation Identifiers of all the formations
present in the revealed stack (and to which Army they are attached), not size
or unit type.
New Rules for Cossacks Triple-Blind
Designer’s Note: During
the campaign there was no correspondence directly between Rennenkampf
and Samsonov. The Correspondence between Zhilinsky and his Army Commanders occurred relatively
regularly but was of little value. Historically Rennenkampf
and Samsonov learned only generalizations. Samsonov learned that “The Germans were retreating after
being defeated at Gumbinnen”. Rennenkampf
learned of Samsonov’s defeat and reacted to save his
army (although this reaction was slowed by Zhilinsky’s
misinterpretation of the disaster).
The Russian players are not allowed to correspond in any way during the
game. The Umpire will pass along general information such as “a large battle
took place in the vicinity of Gumbinnen, the enemy
has quit the field” or “the city of