The Cossacks Are Coming!
Triple-Blind Game Notes
by Ed Rains
I have always been primarily a WWII gamer, but I'm starting to ease into
selected portions of WWI (naval, and 1914 land). I had not seen or played this
game before the Consimworld convention (or its
Western Front sibling, Home Before the Leaves Fall),
but it looked very interesting, so I pre-ordered it and signed up for the event
at the convention. I was able to read about two-thirds of the rules through once
before the start of the game. As the German commander Prittwitz
in charge of the 8th Army in
Gameturn 2 Summary (the first turn of the Cossacks
game, since Turn 1 is limited to the Western Front, when the two games are linked):
The withdrawal in the north gets started pretty much as planned, but the 1st
Cavalry Division, which originally had orders to entrain and move to the
southwest along with I and XVII Corps, has to stick around to screen and delay
the Russian 1st Army instead. The entraining and rail movement of the two corps
also takes longer than planned, and insufficient
trains are available to complete the rail movement of I Corps. Among the few
units of I Corps that managed to get on the trains was the Corps HQ itself,
including the impetuous and unpredictable commander of I Corps, Francois, who,
on specific orders from
The XVII Corps detrains at Soldau in the southwest in
time to defeat the cavalry screen on the Russian 2nd Army's left flank, as the
latter begins its advance to the north. I Corps has to march south rather than
take the trains, and ends the turn in the Rastenburg
area. It's clear that the original plan will have to be modified, as it's going
to take too long to get I Corps into position, if it has to move on foot. The
modified plan is to launch I Corps (strengthed by
numerous reserve and landwehr formations) into the
right flank of the Russian 2nd Army via Lotzen, Johannisburg, and Kolno. This
will create a double envelopment of 2nd Army, rather than the original
single-arm thrust. Aerial recon confirms that the area between the two Russian
armies is empty, and that the right flank of 2nd Army appears open. By the end
of the turn, the 2nd Division, the 6th Landwehr
Brigade, the 3rd Reserve Division, and the Lotzen
Brigade have advanced into the gap, and are headed south towards Johannisburg. The 1st Division and the I Corps HQ are
following (the latter after the hot-headed Francois is given attack orders and
released from protective custody).
Gameturn 3 Summary: I Corps successfully attacks into
the rear of the Russian 2nd Army from the northeast, achieving surprise. XVII
Corps destroys a Russian cavalry division on the other flank, and then,
reinforced by the newly-arriving 1st Landwehr
Division, conducts a successful encirclement attack on the Russian I Corps. At
this point the Russian 2nd Army spearheads were approaching Allenstein, but my attacks and the threat to their rear forces them to start pulling back. My 1st Reserve Corps, my
northernmost significant infantry formation and the only one still facing 1st
Army, is forced to shift south and launch a counterattack at Lotzen, after the fortress there is taken by the 1st Army.
In general, the situation is developing as I had planned, with some minor local
complications.
Gameturn 4 Summary: I Reserve Corps is surrounded and
lost near Lotzen, while farther south I Corps
completes the encirclement of the bulk of the Russian 2nd Army. Lots of slow slugging in the swamp. A Russian reserve
brigade, encountered on the main Russian supply and communications line,
manages to hold out for a whole week against the full force of I Corps, but is
finally smashed. All three remaining German corps commands (I, XVII, XX) are
fighting in the south.
Gameturn 5 Summary: Most of Russian 2nd Army is
mopped up in the south. I'm still having to retreat in
front of 1st Army, which is advancing towards Allenstein
in the center. I Corps takes replacements to replenish its losses, and I and
XVII Corps prepare to move northeast from the swamp and into the rear of 1st
Army.
Gameturn 6 Summary: Heavy rain delays the movement of
I and XVII Corps through the swamp on the first impulse, and 3rd Reserve
Division is forced to retreat into Allenstein. By the
end of the second impulse, the two Corps are closing
on the south flank of the 1st Army. However, new Russian reinforcements from
10th Army appear from the southeast, forcing the effective cancellation of the
second phase of the strategic plan. On the third impulse, Allenstein
falls to the Russian 1st Army, and
Operationally, my plan was only marginally successful, and I certainly lost the
game on points. But the upside was that Hindenburg and the two corps from the
western front were never required in the east, so things might have gone
differently on the Marne
Overall, this was an excellent weekend. Many thanks to Michael for his tireless
efforts as referee and teacher of the rules. I'll be playing this one again.
Ed Rains