Mark Fisher’s
Alternative Victory Point Schedule
Here is an optional set of victory conditions
for the Campaign Game scenario.
• Change the rules regarding the entry of the West Front Reinforcements
as follows:
10.21 A. German West Front Reinforcements 1. Procedure: The West Front
Reinforcements arrive as reinforcement a minimum of three impulses after the
German player releases them, in the impulse containing the tenth day after
their release. The German player may, at his option, declare the release the
West Front Reinforcements at any time during or after the impulse in which
either (1) Prittwitz is replaced or (2) Russian VPs for German cities and/or
towns equal or exceed 50.
• Change the victory conditions as follows:
13.59 Victory Conditions: Each player counts each SP lost by the enemy as 1 VP.
In addition, the Russian player receives 5 VPs for each German town and 10 VPs
for each German city controlled at the end of each impulse. A town or city is
considered controlled for these purposes if it was last occupied by a Russian
unit or if it is cut off from the West edge of the map. A town or city is cut
off from the West edge of the map if it can't trace a rail line to the West
free of Russian controlled hexes or units (including their ZOCs).
• The level of victory is determined by the following conditions:
(1) Strategic German Victory: The West Front Reinforcements are never released
and Russian VPs for German towns/cities are less than 100 at the end of the
game.
(2) Tactical German Victory: The German player receives more than twice as many
VPs than the Russian player
(3) Draw: German VPs are greater than Russian VPs but less than twice Russian
VPs.
(4) Tactical Russian Victory: The Russian player receives more VPs than the
German player and the West Front Reinforcements are released.
(5) Strategic Russian Victory: The Geographic Objectives for either the First
Army or the Second Army are obtained and the West Front Reinforcements are
released.
If the West Front Reinforcements are never released and Russian VPs for German
towns/cities equal or exceed 100, shift the level of victory one category in
favor of the Russian player.
If the Russian player abandons the strategic plan before obtaining 75 VPs for
German towns/cities, shift the level of victory one category in favor of the
German player.
The Geographic Objectives for the Russian First Army is
The effect of these victory conditions is as
follows:
For both players, the most important question is whether reinforcements are
sent from the West.
The German high command ultimately can decide whether or not to send the West
Front Reinforcements, but will only do so after (1) a failure of will by the
8th army leader or (2) significant territorial gains by
On the other hand, the Russian player must enter
Historically, the battle would have been a Tactical German Victory (on the
basis of VPs) that was shifted to a German Strategic Victory (because the
Russian player abandoned his strategic plan before receiving 75 city VPs).
Finally, for those who choose to use the
Alternative Mission Orders, add the following exclusive rule to The Cossacks
are Coming!:
11.35 Russian formations on the Advance MO. Except as provided in 11.34, a
Russian unit that belongs to the First or Second Army may, provided the NW
Front’s Strategic Plan has not yet been abandoned, always choose to move
into a hex that decreases (not just maintains) the distance between that unit
and its Geographic Objective.